An experimental narrative game running via a Discord Bot players invite into their own server.
Players will manage buying and selling wares to fulfill orders at specific stations during this journey. As they do this a story will unfold through letters and articles and diary entries. As they do they realize someone else is watching them.
It was made as part of my PhD, studying storytelling in ongoing "perennial" live-service games. I created the world, wrote much of its narrative, and programmed the game in Python, and managed a team of 5 people who helped make this game possible.
An Alternate Reality game made at UCSC in collaboration between the ID
and GUII Lab, to be played in the Redwood forest of UC Santa Cruz
Campus.
I was the Narrative Designer on the project, wrote the storylines and
organized the puzzles into the narrative flow. I was part of running
the live game and played several fictional characters through Discord
channels.
I was also part of the collaborative design process for
many of the puzzles, helped implement the Discord Bot the game ran
through, and conducted playtests.
Trailer.
School newspaper article.
A flickering look at a village when a Sage arrives, and no one thinks there's anything to worry about.
An Interactive Text Game. Created for the WAG (Write a Game) Challenge. Awarded a runner-up position.
A silly, voice-controlled game about being a god and shaking the earth.
Made at Global Game Jam 2017, at ITU Copenhagen. Team of 7. I did sound programming and other minor programming.
Won awards for Best Game, Most Hilarious Game, and Most Out of the Box Game.
A Horror Typing Game.
Type the names as they show to progress to other nodes. Touch all nodes
to proceed. Be quick or the whispers will get you. And the whispers will
get you.
Made for Ludum Dare 40, and was awarded 20th in Mood and 22nd in Audio for its intense sound design and creepy atmosphere.
A Game project I worked on as Writer, Designer, and Programmer for a little over a year, with friends and classmates from University. It has currently been put on hold. Linked is a project video for the 8th semester.
A hectic management game about dealing with an information leak at a Cardboard Company.
Made for the 2016 Nordic Game Jam. Team of 3, I did design and some programming.
The King is Bored. He has decided a new ruler will be chosen, and rule for 7
This week, it is your turn. How much trouble can you cause in 7 days?
A short puzzle-management card game. Made in 8 days.
A chaotic sandbox with 7 spells that allow all sorts of weird physics chaos! It was made for the GBJAM, so expect a lot of Giant Bomb in-jokes and references.
Tiny Personal Vignette game. About high school and sitting down.
Other games I've been a part of or made:
So Help Me Choose. Tiny Twine game about choices.
Each Word. Tiny Twine poem about words. And clicking.
GlitchRun. Nordic Game Jam 2017 game.
Backpack Adventure. Nordic Game Jam 2015 game.
Terra Nostra. Game made at 5th Semester with 30 other students in 3 months.