Portfolio

Hi! I'm Bjarke Alexander Larsen, Technical Narrative Designer.
A few highlights of my work:


Below you can read more about each project I worked on:




Telegrams from the Choir Train

Creative Director, Narrative Designer, Programmer

Independent, Team size: 6
// EXPERIMENTAL NARRATIVE, PYTHON //
July 2023-March 2025

A narrative shipping management game played through a Discord Bot players invite to their own server.
Presented at the 2026 GDC Experimental Games Showcase (0:37:05).
Play it here.

My Role:

Telegrams from the Choir Train was designed as part of my PhD dissertation, exploring how to create a lo-fi narrative live-service game.
See the portfolio entry on Creative Writing for more writing examples from this project.

  • The core loop of the game, showing how players get orders, buy wares, and offload them, and how that feeds into the narrative progression.
  • Excerpt of the narrative spreadsheet, showing a few storylets and the requirements to unlock them.
  • Example of the introduction mission and reading the weekly newspaper.
  • Excerpt of the manual. The manual was intentionally used to tease narrative details and worldbuilding.




What is BRG?

Designer, Producer

Collaboration with Informa. Team size: 7
// ALTERNATE REALITY GAME //
January-March 2026

The official ARG for GDC (Game Developers Conference) 2026, played throughout the week with puzzles involving 14,600 badge ribbons (36 designs), 40+ NPCs, two booths, 8 websites, 3 social media accounts, a glitchy video at the Awards, and a talk on Friday at the conference.

My Role:

This was in many ways an experimental project, since doing a live ARG at GDC had never been attempted before, and few other conferences have similar experiences. The project was supported and sponsored by Informa.

  • Excerpt of some of the websites players interacted with for puzzles, including GDC's official website.
  • 14600 badge ribbons were printed and handed out during the conference, many with clues and hints for puzzles.
  • NPCs were scattered all throughout the conference, acting in character and providing clues.
  • There was both a booth on the show floor and at the Monday Night Party where we the developers acted as "fake" salesmen.




Collector’s Edition

Narrative Designer

Ludo Systems. Team Size: 5
// NARRATIVE DESIGN (UNITY, C#) //
January 2026-Now

Collector’s Edition is an unreleased Collector Simulator about collecting everything. Hunt rare finds, inspect their value, haggle with eccentric sellers, and your finds online for profit or keep them in your ever-growing collection. This game needs procedural text for both when players buy (online listings), and for when they sell wares (comments/reviews), which I was in charge of developing.

My Role:

This project is still in development, and thus some parts of what I worked on I cannot share. My work has been in the pre-production and prototyping stage.

  • I worked on generating text that would populate sales listings, showing the sellers wares and intent, based on the listing items and image.
  • Example listings from my research, categorized into different types of sellers.
  • I was working on a comment generation and review system for when player sells items, and various people bid on it.
  • The comment generation system was based on buying blocks of abstracted buyers with different interests, wants, and price-limitations.




Call Me & Emoji Blast

Programmer (Gameplay, UI)

Pointvoucher, Team size: 2-10
// PROGRAMMING (UNITY, C#) //
July 2017-December 2019

I worked at Pointvoucher, a startup mobile game company developing branded casual mobile games in Unity. Was part of a team developing 6 games, while also supporting existing games with regular patches and updates. I will focus on two projects here, Call Me and Emoji Blast. These games have all been discontinued as the company no longer exists.

My Role:

Below is an example showcase of the Engine Interpreter I made for Emoji Blast. On the left is the raw engine output (slowed down for visualization), and on the right are the final animations.

  • Call Me was developed entirely by me in collaboration with an artist.
  • Emoji Blast was developed with a team of 4-5 other developers. I worked on the gameplay and animation systems.
  • We regularly updated two Match-3 games "Far til Femten" and "Play London with Mr Bean", with weekly levels and new features.
  • I worked on the UI and gameplay implementation of Mr Bean Solitaire.




The LUX

Narrative & Puzzle Designer

Research Project (GUII+ID Labs @ UCSC). Team size: 8
// ALTERNATE REALITY GAME //
2021-2023

The LUX was an Alternate Reality Game (ARG) made for a research project to study complex psychological structures such as resilience in everyday situations. The ARG was designed for new students at the UC Santa Cruz campus and was played through online puzzles provided through a Discord server, often requiring scanning QR codes hidden around campus for clues.

My Role:

Read a local news article about the project.

  • The game was inspired by the history of UCSC, its founding principles and how they have changed over time. We made an intentionally fictional story but inspired by these real events.
  • Players would explore the Santa Cruz campus to find QR codes, hidden among the buildings and trees, which are full of these hand-built tree-structures.
  • Students at UCSC have made and documented decades of folklore since the 80s, too, which I researched and served as a backdrop for the writing.
  • The tone of the writing challenged players to reconsider their campus through its history, providing perspectives on the students' battles for their rights over time.




Eravola

Solo Dev

30 Day Dev Challenge
// INTERACTIVE FICTION (UNITY, C#) //
June 2015

Interactive Fiction game made for the Write-a-Game (WAG) challenge, a month-long game jam on itch.io. It was awarded a Runner-up nomination in the Amateur category and was “loved for its subtlety" by the judges.
Eravola is a 20-minute science-fantasy story about a medieval village struck by a curse, read through a 70s sci-fi computer interface. Play it here.

My Role:
  • Eravola opens on computer boot-up process, before beginning a dialogue scene between the main character and her mother, never acknowledging this discrepancy.
  • The story revolves around a village on the day it is infected by a curse, discovered too late to stop it, despite the attempts by a newly arrived Sage.
  • The visuals will glitch at random times which increases as the curse intensifies, and will trigger at specific moments in the story.




Creative Writing

Writer

Independent
// WRITING //
2015-Now

My creative writing can be seen here and here. Here's the highlights:

  • The Last Summer: A short story about two friends sharing their last summer because climate change is forcing them apart.
  • Our Little Utopia: A short story about a post-apocalypse utopia and the fringes of happiness.
  • The Silence and the Noise: A 25-episode Christmas Calendar about oppression, friends, and, inevitably, Christmas.
  • Silence in the form of Music + Music in the Form of Silence: A double poem about a broken relationship, told from two perspectives.
  • My interactive writing can be seen in my previously shown projects, Telegrams from the Choir Train and Eravola
    I will below showcase this writing with some polished excerpts, seen below.

    • Example newspaper article, Telegrams of the Choir Train. Worldbuilding was all done through subjective opinions like these, describing news through how people react to them.
    • Example audio recording, Telegrams of the Choir Train. This is from a child who lives on a Choir Train, doing juvenile reporting.
    • The gods of Telegrams from the Choir Train (known as "The Audience") speak to the players in separate voices reacting to current events, inspired by a Greek Choir.
    • Character Profile, Eravola. The main character Tari, describing herself in the character profile tab, a young teen living in a fantasy village.




    See more of my Work here:

    My games.
    My blog writing.
    My academic writing.


    Elsewhere on the Internet:

    My itch.io page.
    My linked.in.
    My bluesky.

    Send me an email.

    Here's my Resume