(I play a game 1 hour every Sunday and write what happens inaccurately. Currently I'm playing through Majora's Mask. See previous parts here.)
Last time, we began our delve into the recesses of a giant whisk, to learn of its chef's great demise, as we usurp his cooking abilities with our own mastery of ice and fire.
This time, it's time to put those skills to the test with the greatest cooking challenge yet: Turning water into ice.
It's actually not that hard, but the problem is to hit the right places and utilizing the wonky animations in this game to make sure you actually land on them.
In the next room is this big platform with red pipes flowing through, expect it's not actually flowing through until I go and turn the switch around.
Now with the red pipe also flowing, we proceed out of the room again. I realize I don't know what's flowing in the pipes. The natural assumption is water, but that's also the boring assumption.
It's definitely not water.
After some fumbling to figure out the right way now, (ahem, you know what I mean), I find this hallway encased in ice.
And the only good ice is the ones I place, so I melt it away with my fire.
Let's see who the culprit is:
Oh, it's a frog. Hey frog. What's up?
Ok, so this fight. This... fight.
This frog has friends, and they're more just blobs than anything else. They hurt to walk into but that's about it. No, he's the real threat, expect he's not a threat, because he just runs away and is scared every time he sees Link.
No, the real threat is this:
He summons all his friends into a blob and jumps into the ceiling, and then tries to hug me.
And then punches me out again because I'm not a very good hugger.
Which isn't wrong. But he doesn't have to be so mean about it.
The solution, fortunately, is simple enough:
We make ice cream.
However, just pretty does nothing. We have to make icecream in the air. You know. To aerate it. Like any good wine. Or pizza dough. Aerated frog is a true delicacy.
He then smashes into the ground and breaks the ice cream into pieces (rude), and then I can go smack him again as sign of my unsatisfaction of him as a customer.
The worst part:
We have to do this 9 times.
I don't know who decided that multiplying Miyamoto's rule of 3 WITH 3 was a good idea.
I died twice doing this.
But it's all right, we got to see this little frog friend again:
Because apparently Gekko's turn into these little frogs. I still don't know why.
I had Gekko on my Party List since the Swamp Temple, but... he's not making a good case for himself, gotta say. Trying a little too hard, he is.
Anyways, that gets us the boss key, which is usually enough but the guide says it's not enough. So, time to go and do some... plumbing?
I have to fix some pipeflows.
Remember that big waterwheel in the beginning? It flowed one way.
Now that there's goo in the red pipes, we can make it flow the other way!
See! No more yellow, just red. Counterclockwise is superior to clockwise. Naturally. Because it is the opposite state of how it was when we got in, and we need to change every binary value to its opposite, if possible.
Enemy alive -> Dead.
Rupee exists -> picked up.
Switch not flicked -> flick that baby.
cooking acceptable -> absolutely not.
See? All binary.
Also, you might think that this being water makes a good case that there's water in the pipes... But I'm not convinced. Because there's all this water outside the pipes, you know? Why encase more water in pipes? No, it's goo.
Ima fix that goo pipe.
This whole place has got a plumbing problem. Maybe that's why the cooking went so bad. We need to unclog some dirt from these pipes first.
And now that the water in the giant whisk whisks the OTHER way, it's a whole different game.
Look what we can do!
The water on this ladder?
Gone. Now it's ice.
This has... nothing to do with the flow of the goo pipes. But it's a thing you can do. And I did it after the goo flow change. So. Yeah. Nailed it.
Now we can crawl up this ladder and get to the first green switch!
Now we're plumbing with fire!
Look at this room?
Easy, just freeze the water flow with ice and stop it.
We continue our grand quest for plumbing glory!
See this see-saw?
Well, there's a frozen waterhole above it, and shooting fire at that makes it go swoooosh and make the see-saw jump up!
And with the power of editing, we do that again, but this time, have Link actually stand on the see-saw so it's useful!
Instead of just standing on the ground like a vegetable.
And then, even better, we learn that we should do this on the OTHER see-saw first, because this one just takes us back to the other room!
And, finally! We get up to the second green switch. And can turn that for maximum flow of goo.
All this was done first try without any issues. Link is a natural plumber. He'll fix all your... flow issues.
Back in the main room we circle round the water (counterclockwise, remember. This is important) to this final room where there just happens to be a big important looking door. But First:
Aah, the final plumbing fixed.
Now all is right in the world. We can now begin our cooking lesson once again.
And it'll all happen behind this door.
Next time. Because this took so long with a bunch of deaths I didn't write about so I'm also making this a slightly shorter one! Sorry. But we should be done with this temple next and finally be out in the open world for some shenanigans again. Let's hope, at least.